Taking things in a different direction from the current dichotomy, one thing I would like to see is the cream rise to the top. I think one thought tucked away throughout this thread is the idea that if the course plays difficult, the better players are more apt to shine through. When I say I want “carnage,” I don’t want a course that is arbitrarily difficult (where the greens are so slick, for instance, that whether you stay on is more a function of luck, or the wind piping up, or a boisterous fart from a caddie, or a giant vape cloud from Kiradech, than skill). Instead, I want greens that are fast enough to make skill and experience a prerequisite to success, rough that penalizes bomb-and-gougers and less cerebral players, and holes with sufficient distance to reward players for taking the less safe club.
I’d like to see amateurs ejecting and guys who don’t have their A-game right now ejecting. As long as that happens, the winner’s score to par can be whatever.