Good Morning, Folks,
procrastinator Dungeon (Bunker?) Master Robert “Not the Grateful Dead Guy” Hunter here. By popular demand, and after the success of The Quest for The Buck Club, I will be developing some kind of golf-based tabletop RPG. I’m not entirely certain on the form it will take, but I figure I’d start the thread to keep the contamination across the board to a minimum. I’ll post game design updates in here and might run a few mini-encounters either between NPCs or some volunteers to get some test play before “Season One”
The current hurdle to 1.0 is figuring out a way to quickly take google earth photos of holes and transfer them to grid paper with uniform measurements. Also trying to figure out how to do the greens without detailed notes (currently I have a few yardage books that I’m using to figure out the system). I’ll probably also post some polls to get feedback in here as I’m working through the design phase—though for the most part this will largely be built on a reskinned 5e for efficiency and understandability’s sake.
Last thing: conversations with a couple of experienced DMs about this idea have happened, and I’m interested to get some immediate feedback on just the general form of the game.
What would you rather see?
- Traditional tabletop RPG: you build a player over time and encounters scale up
- One-Off Encounters: I help you build a mid/high-level character for a short event (likely for a head to head match with others)
For either selection, I’ll find ways to get everyone involved (ie if we do traditional, then people outside of the campaign might drop in for a week or play as a mini-boss type)